Class Name: BP_Drone01_C

BP_function input output help
set_move {x} {y} {z} {yaw} control the object with force of each axis(x,y,z, yaw), between -1 and 1
set_rotation {yaw} Set the absolute rotation position of the drone in the world coordinate system.
set_speed {speed} set the max velocity of the agent object
set_interval {value} set the interval of the time to simulate animation. value: 1 ~ 1000
set_acc {acceleration} set the max acceleration of the agent object
set_phy {value} simulate physics, 0: turn off, 1 :turn on
set_cam {x} {y} {z} {row} {pitch} {yaw} set the camera pose relative to the actor
set_viewport After executing this command, the Game window will display the agent's first-person perspective. Enter the command again to switch the window to display the free-roaming perspective.