This page describes the naming convention for creating environment instances in UnrealZoo-Gym. Understanding this format is essential for correctly initializing your training environments.
Unreal{task}-{MapName}-{ActionSpace}{ObservationType}-v{version}
Track - Visual tracking task (follow a moving target)Navigation - Navigation task (reach a destination)Rendezvous - Multi-agent rendezvous taskRescue - Search and rescue taskDiscrete - Discrete action space (predefined actions)Continuous - Continuous action space (direct control values)Mixed - Mixed action space (supports interactive actions: pick, drop, climb, etc.)Color - RGB color imageDepth - Depth mapRgbd - RGB + Depth combinedGray - Grayscale imageCG - Computer graphics renderingMask - Object segmentation mask