<aside> 💡 Usage guidance for custom asset PAK files in UnrealZoo.

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Import Custom Assets

Usage guidance for custom asset PAK files in UnrealZoo.


Quick Start

  1. Place your custom assets in YourProject/Content/PakFiles/
  2. Create a PAK file from those assets
  3. Place the PAK file in YourProject/Content/PakFiles/
  4. Restart the project - assets are automatically mounted

Prerequisites


Python API

Function Description
mount_pak(pak_file_path, pak_order=0) Mount a PAK file at runtime
unmount_pak(pak_file_path) Unmount a PAK file
get_mounted_paks() List all mounted PAK files
is_pak_mounted(pak_file_path) Check if a PAK is mounted
get_pak_files(pak_file_path) List files in a PAK
get_pak_assets_in_pak(pak_file_path) List assets in a PAK
scan_pak_assets(mount_point, force_rescan=True) Scan assets from mount point
load_pak_asset(asset_path) Load an asset from PAK
get_pak_assets(package_path) Get assets under a path
register_pak_assets(package_path, category) Register assets to asset pool