<aside> 💡 Usage guidance for importing custom asset PAK files into UnrealZoo.

</aside>

Import Custom Assets into UnrealZoo

UnrealZoo supports loading custom Unreal Engine assets through standard Unreal Engine PAK files.

Users only need to package their assets into a .pak file and place it into the UnrealZoo Paks directory. UnrealZoo will automatically mount and scan these assets during startup.


Quick Start

  1. Place your custom assets in your UE project, eg. YourProject/Content/MyAssets/
  2. Create a PAK file from those assets
  3. Place the PAK file in .../UnrealZoo_UE5_6_v3.0.1/Windows/UnrealZoo_UE5_6/Content/Paks/
  4. Start UnrealZoo - assets are automatically mounted

Prerequisites


Step 1. Create a PAK File

UnrealZoo follows Unreal Engine's standard PAK loading mechanism.

Please refer to Epic Games' official tutorial:

Official Tutorial

https://dev.epicgames.com/community/learning/tutorials/7Bj8/unreal-engine-example-project-loading-pak-files-at-runtime