<aside> 💡 Usage guidance for importing custom asset PAK files into UnrealZoo.
</aside>
UnrealZoo supports loading custom Unreal Engine assets through standard Unreal Engine PAK files.
Users only need to package their assets into a
.pakfile and place it into the UnrealZooPaksdirectory. UnrealZoo will automatically mount and scan these assets during startup.
YourProject/Content/MyAssets/.../UnrealZoo_UE5_6_v3.0.1/Windows/UnrealZoo_UE5_6/Content/Paks/UnrealZoo follows Unreal Engine's standard PAK loading mechanism.
Please refer to Epic Games' official tutorial:
Official Tutorial
https://dev.epicgames.com/community/learning/tutorials/7Bj8/unreal-engine-example-project-loading-pak-files-at-runtime